Nationsim Workshop

An online clearinghouse for information regarding nationsims, multiplayer forum-based role playing/strategy games based on the interactions between countries.

Thursday, October 05, 2006

Pax Italia: To Do List - as of 10/1/06

In no particular order, mainly here so that in addition to organizing my thoughts, I can tell when I'm making progress.

1. Attributes listings and descriptions.
a. for retainers
i. Skill
ii. Charisma
iii. Reputation
iv. Loyalty
v. Politics (diplomatic opinions)
vi. Traits
vii. Relation
viii. Rank
b. for nations
i. Stability
ii. Prestige
iii. Inflation
iv. Tolerance
v. Diplomatic Stances
c. for territories
i. Stability
ii. Culture
iii. Diplomatic Stances
iv. Infrastructure
v. Population
vi. Production
vii. Province Value
viii. Resources
ix. Fortification
x. Loyalty/Independence
d. for troops
i. Type
ii. Quality
iii. Equipment
iv. Loyalty
v. Diplomatic Stances
vi. Number
vii. Morale
e. for leaders
i. Charisma
ii. Reputation
iii. Family
iv. Diplomatic Stances
2. Rule conceptualization.
a. Game World
i. Nations
ii. Dioceses
iii. Trading Centers
b. Economic
i. Production and Taxes
ii. Trade
iii. Tribute
iv. Minting (Ducats v. Florins -- Inflation)
v. Resources
vi. Construction
vii. Structures and Effects
c. Military
i. Standing armies v. Condottieri
ii. Training/arming troops
iii. Hiring condottieri
iv. Combat resolution
v. Naval warfare
vi. Attrition
d. Diplomatic
i. Player to Player contact
ii. Player to NPC contact
iii. Retainers and Effects
iv. Popular behavior
v. Espionage
vi. Subversion
vii. Foreign influence and intervention
viii. The Church
ix. War and peace
x. Independence/annexation/vassalization
e. Game structure
i. Player role
ii. Code of Conduct/Rules of Decorum
iii. Orders Process
iv. Limited information
v. Role of admin/formula-based resolutions/manual interventions
vi. Random and Historical events
f. Research
i. Technologies and Effects
ii. Research Process
3. Formula determinations and testing.
a. to be filled in upon completion of 1 and 2.
4. Research
a. Nations and Diplomatic Relations
b. Leaders
i. Relations
c. Retainers
i. Condottieri
ii. Provincal Rulers
iii. Court Members
d. Historical Events
e. Technology
5. Table Construction
a. Retainers
b. Random Events
c. Condottieri
6. Ruleset Construction
i. Drafting
ii. Proofreading
iii. Critiquing
iv. Revising
v. Internal Playtesting
7. Launch
i. Website/Forum Construction
ii. Promotion
iii. Game start
iv. Self-congratulation and feeling smug

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